Lineage 2 Hellbound (Chronicle 5, released 2006) built upon the Interlude foundation and added the dark, atmospheric Hellbound Island — a new world tied to the demon Golkonda's prison. It introduced the Trust reputation system, Dragon-grade weapons, and new instances like the Naia Tower. While less common than Interlude on private servers, Hellbound is prized for its rich content and unique endgame progression.
Key New Features in Hellbound
| Feature | Description |
|---|---|
| Hellbound Island | New zone for level 74+ with unique mobs, quests, and bosses |
| Trust System | Reputation mechanic: higher Trust unlocks deeper island areas |
| Golkonda | Final epic boss of the island, requires maximum Trust to access |
| Dragon-grade Weapons | Highest weapon tier, craftable only from Hellbound components |
| Naia Tower | New instanced dungeon with unique loot |
| Frintezza (enhanced) | Frintezza instance improved with better AI and loot |
Hellbound Island: How It Works
Hellbound Island is a progressive zone. On your first visit only the coastal areas are accessible. To unlock deeper regions you must raise your Trust level — a reputation counter that increases by killing island mobs, completing quests, and using special crafted items. Higher Trust unlocks new zones, bosses, and ultimately the Golkonda fight.
Trust gains are faster in a party. Team up with other players on the island — everyone benefits from coordinated mob clearing.
Recommended Classes for Beginners
| Class | Role | Difficulty | Strengths |
|---|---|---|---|
| Bishop | Healer | Easy | Always in demand, instant party invites |
| Elven Elder | Healer/Recharger | Easy | MP recharge, physical attack buffs |
| Duelist | Physical DPS | Medium | Strong single-target DPS, good in duels |
| Archmage | Magic DPS | Medium | High magic burst, solid AoE |
| Dreadnought | Physical AoE DPS | Medium | Best AoE physical damage in the game |
| Spectral Dancer | Buffer/DPS | Medium | Dance buffs, flexible party role |
Leveling Guide: 1–76+
Levels 1–40: Classic Path
The early game in Hellbound is identical to Interlude. Start in your racial village, complete starter quests, get your first class at 20 and second class at 40. All Interlude zones are fully available — Ant Nest, Cruma Tower, and Execution Grounds take you through the first 40 levels.
Levels 40–62: Transition Zones
Blazing Swamp (40–52), Oran Tempest (52–56), and Forge of Gods (55–62) are your main hunting grounds. Get your Third Class Transfer at 58–61 — critical power spike. Monastery of Silence is ideal for 62–68.
Levels 68–76+: Endgame and Hellbound Island
Ketra Orc Outpost and Varka Silenos Outpost (68–74) are the top party zones. Tower of Insolence upper floors (72–76) for solo play. From level 74+ Hellbound Island opens up — the true endgame of this chronicle.
Dungeons & Instances
| Instance/Zone | Min Level | Type | Key Rewards |
|---|---|---|---|
| Frintezza's Lair | 80 | Raid instance (party) | Frintezza Necklace, Draconic Bow |
| Naia Tower | 74 | Instance (party) | A/S-grade components, recipes |
| Hellbound Island | 74+ | Open world | Dragon-grade parts, Trust items |
| Four Sepulchers | 55 | Instance (party) | A-grade crafting components |
| Tower of Insolence | 55–76 | Open world | S-grade components, Soul Ore |
Raid Bosses
| Boss | Level | Location | Key Rewards |
|---|---|---|---|
| Golkonda | 85 | Hellbound Island (final area) | Dragon-grade weapon parts |
| Typhoon | 80 | Hellbound Island | S-grade jewels, rare recipes |
| Darion | 82 | Hellbound Island | Dragon-grade components |
| Baium | 75 | Tower of Insolence floor 13 | Ring of Baium |
| Antharas | 79 | Antharas Lair | Antharas Earring |
| Valakas | 85 | Valakas Lair | Valakas Necklace |
| Frintezza | 80 | Naia instance | Frintezza Necklace |
| Queen Ant | 40 | Ant Nest | Ring of Queen Ant |
Golkonda requires your entire raid to have maximum Trust Level. Never attempt the Golkonda fight without full S-grade gear and a coordinated, experienced party.
Endgame Content
- ▸Hellbound Island progression — the main endgame loop: raise Trust, unlock zones, fight bosses
- ▸Olympiad — monthly competitive PvP tournaments, awards Hero status and Hero weapons
- ▸Castle Sieges — bi-weekly castle siege wars
- ▸Dragon-grade Weapon Crafting — unique weapons craftable only from Hellbound materials
- ▸Naia Tower — party instance with 6–12 hour rotation, excellent loot
- ▸Seven Signs — continues as in Interlude, bi-weekly faction event
Economy & Gear Progression
| Grade | Level | Source | Approx. Cost |
|---|---|---|---|
| D-grade | 20–40 | NPC, drops, crafting | 10k–500k adena |
| C-grade | 40–52 | Drops, crafting, player shops | 200k–5M adena |
| B-grade | 52–61 | Crafting, rare drops | 2M–30M adena |
| A-grade | 61–76 | Crafting, raids, market | 15M–200M adena |
| S-grade | 76+ | Crafting, raids | 100M–1B+ adena |
| Dragon-grade | 80+ | Hellbound crafting only | 1B+ adena (unique) |
Dragon-grade weapons are status symbols on Hellbound servers. They signal endgame progression. Protect them — losing one to a PK drop can set you back weeks.
Private Server Tips
- ▸True C5 Hellbound servers are rare — search aggregators with the 'C5' or 'Hellbound' tag specifically.
- ▸Trust Level resets on death on some servers — verify the rules with the server administration.
- ▸Hellbound has more clan-focused content than Interlude. Find an active clan on day one.
- ▸Dragon-grade weapons are often sold in donation shops on private servers. Evaluate how this affects balance before committing.
- ▸Naia Tower is difficult with random parties — run it with guildmates or a pre-made group.
- ▸Hellbound Island is a contested PvP zone during prime time. Expect fights even without provoking anyone.

