Lineage 2 is a game about community, and a clan is not a formality — it is your pass to the best content: sieges, epic bosses and clan-wide bonuses. You can farm alone, but without a clan you are cut off from half the game. Let us cover how to create a clan, level it to the top, and what that gets you.
Why you need a clan
- ▸Access to castle sieges — the main source of status and income at endgame.
- ▸Clan skills — permanent HP, defense and resist bonuses for every clan member.
- ▸A ready party — people for farming, raids and epic bosses.
- ▸A clan hall — a base with teleports and buffs (see the clan hall guide).
How to create a clan
A clan is created at a Grand Master in any major town for a small fee. You choose the name, become the leader and can invite players. You start at clan level 1 with a basic member cap — from there the leveling begins.
Clan levels (1–8)
Each level is raised with reputation points, adena/SP and sometimes time. Exact numbers vary by server and rates, but the unlock structure is the same:
| Level | What unlocks |
|---|---|
| 1–2 | Clan creation, a basic member roster |
| 3 | Clan crest (emblem) |
| 5 | Clan skills, reputation, siege participation, Academy, alliances |
| 6 | Sub-units (Royal Guard), more members |
| 7–8 | Max members, full set of sub-units and skills |
Clan Reputation Points are the clan's growth currency. Sieges, raid bosses and clan quests earn them; buying clan skills spends them. Plan reputation farming as seriously as adena farming.
Clan skills
From level 5 the clan buys passive skills that apply to every member: HP/MP bonuses, physical and magical defense, and resists to elements and debuffs. That is literally free power for each member — a strong reason to join a developed clan rather than an empty one.
The Clan Academy
Level 5 opens the Academy — you take in newcomers (up to 2nd profession), they level under the clan's wing, and once they get their profession they graduate, handing the clan a big chunk of reputation and SP. It is win-win: the newcomer gets leveling help (see leveling 1–40), the clan gets reputation.
Sub-units and alliances
Larger clans (6+) create sub-units (Royal Guard, Order of Knights) — extra squads under one leader to fit more people. Several clans join into an alliance — the backbone of big sieges where you need dozens of players, not one party.
Clan hall and sieges
A clan hall is bought at auction and gives you a base with teleports and buffs — detailed in the clan hall guide. A castle is taken in a siege: tax income, reputation and status. How to fight for one is in the castle siege guide.
Create or join
A beginner is almost always better off joining an active, developed clan: you immediately get clan skills, parties and help. Start your own only when you have a core of 5–10 reliable players and a siege goal. How to find a server with living clans is in the server-choosing guide.

