InterludeProgression

Lineage 2 Interlude Pets Guide: Wolf, Hatchling and Strider

Pets in L2 Interlude: how to get and raise a wolf, hatchling and strider, feeding, pet equipment, rideable striders, and how pets differ from summons.

July 29, 2026

Pets in Lineage 2 are not just cute, they are useful: they fight beside you, and a strider even carries you as a mount. Unlike summons, a pet exists permanently and grows with you. Let us cover which pets you can raise in Interlude and how to care for them.

The kinds of pets

PetHow to get itRole
WolfA quest from around level 15Starter combat pet
HatchlingAn egg quest, around 20+Combat pet, evolves
StriderEvolve a hatchling at 55Rideable mount plus combat
WyvernFor castle owners, endgameFlying mount for a clan leader

Feeding and care

A pet is always hungry: keep a stock of the right pet food in your inventory. If the pet gets hungry and the food runs out, it runs away, and getting it back is a hassle. Pets gain XP from your kills, so they grow alongside you.

You can equip a pet with its own gear (pet armor and weapon), which noticeably raises its combat value. Do not forget shots: pets have their own Soul/Spirit Shots (see the shots guide).

The strider and riding

The strider comes from evolving a hatchling at level 55 and does the key thing: you can ride it, speeding up travel across the world. In a game with a lot of running between zones and to sieges, that is a big convenience.

Pets vs summons

Do not confuse pets with summoner servitors. A pet is a permanent creature for any class that you have to feed and raise. A servitor is summoned temporarily for a consumable and is only available to summoner classes (see the summoner guide).

A pet is vulnerable in PvP: it is killed easily, and losing a raised pet stings. Do not bring a valuable pet into heavy PvP unless you are ready to risk it.