InterludeEconomy

Enchanting Guide in Lineage 2: How to Enchant Gear the Right Way

Everything about enchanting in Lineage 2: safe enchant levels, Blessed Scrolls, when to risk it, what to enchant first, and how not to waste your gear. Applies to all chronicles.

May 25, 2025

Enchanting in Lineage 2 is one of the best ways to strengthen your character and one of the fastest ways to lose expensive gear. This isn't the usual 'stop at +3 and you're safe' advice - here's the actual logic: when it's worth pushing, when it isn't, and how to get the most out of every scroll.

How enchanting works

Each Scroll of Enchant gives you a chance to raise an item's enchant level by +1. If the attempt fails above the safe threshold, the item shatters into crystals. That's why enchanting isn't just an upgrade - it's a gamble with real stakes.

Item TypeSafe EnchantEach +1 GivesFail Above Safe
Weapon+3P.Atk / M.AtkItem destroyed
Body armor+3P.DefItem destroyed
Other armor+3P.DefItem destroyed
Jewelry+3Stat bonusItem destroyed

Safe enchant on most private servers is higher than retail - often +4, +6, or even +8. Always check your server's settings before you start enchanting anything valuable.

Blessed Scrolls: the key difference

Blessed Scroll of Enchant works differently: on failure the item doesn't shatter, it just resets back to +0. This makes them essential for expensive gear - you won't lose the item itself, only the scrolls you spent.

Regular scrolls are cheaper. Use them on items you wouldn't mind losing, or when trying to bring something from +0 to the safe threshold.

What to enchant first

Weapons give the biggest damage increase per enchant level, so they're always the priority. Armor makes sense after that, especially for the set bonus. Jewelry is last - small gain, same destruction risk.

PriorityItem TypeWhy
1WeaponEach + directly increases damage
2Body armorBiggest P.Def contribution, needed for set bonus at +6
3Other armor piecesSmaller gain but completes the set
4JewelrySmall stat gain, same destruction risk

The full set bonus at +6

A complete armor set unlocks a powerful passive bonus when all pieces reach +6 or higher. Depending on the set, this adds speed, MP regeneration, and other stats that a single piece enchanted to +16 can't match. This is why there's a clear target for armor: get every piece to +6, don't just max out one piece and ignore the rest.

On x1 servers, Blessed Scrolls are expensive. Strategy: enchant with regular scrolls up to the safe threshold, then switch to Blessed for the push toward +6-+8. That way you don't waste expensive scrolls on the safe part of the range.

When not to enchant

  • Don't enchant gear you're about to replace. D-grade at +12 isn't worth the effort if C-grade is already in your inventory.
  • Don't enchant items you borrowed or plan to sell - it lowers their liquidity.
  • Don't enchant on tilt after a losing streak. Take a break.
  • Check market prices first: sometimes buying a pre-enchanted item is cheaper than enchanting yourself.

Enchanting on private servers

Most private servers modify enchanting: higher safe thresholds, better success rates, or added Crystal Scrolls that reset to +0 instead of destroying. Before spending valuable items, check your specific server's rates. Some servers make enchanting significantly riskier than retail, others make it much more forgiving.