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Lineage 2 Interlude Tank Guide: Aggro, Classes & Party Role

How to play a tank in L2 Interlude: aggro and hate mechanics, Paladin vs Dark Avenger vs Temple Knight, the role in parties and on raids, gear and beginner advice.

July 8, 2026

A tank in Lineage 2 is not about damage — it is about control. Its job is to pull every mob and boss onto itself so the fragile DDs and the healer can work in peace. A good tank is almost invisible when things go smoothly, but without one a hard party wipes in seconds. Let us break down aggro mechanics and the tank's role.

Tank classes

ClassRaceStrength3rd profession
PaladinHumanDurability, holy damage, self-healPhoenix Knight
Dark AvengerHumanDamage + pet, aggressionHell Knight
Temple KnightLight ElfMobility and shield buffsEva's Templar
Shillien KnightDark ElfDebuffs and lifestealShillien Templar

It all starts at 2nd profession (Paladin, Dark Avenger, Temple Knight), and the powerful 3rd professions open up at endgame: Phoenix Knight and Hell Knight.

How aggro (hate) works

Every mob and boss keeps a hate list: the more damage and provocation a character deals, the higher they sit on it and the more likely the mob attacks them. The tank's job is to stay at the top of that list.

  • Aggression / Aggression Aura — forcibly pull a mob's aggro onto the tank.
  • Damage and attacks also add hate — the tank must actively hit, not just stand.
  • A DD's big burst can override aggro — then the mob peels onto the DD, and the tank must taunt it back.
  • Shield block and high defense let the tank eat hits while the healer restores HP.

At the start of a fight, give the tank 1–2 seconds to build aggro before the DDs open full damage. If a DD bursts from second one, the mob peels onto them — and the healer ends up healing the DD, not the tank.

Role in parties and on raids

In a party the tank opens the fight, gathers mobs and holds them while DDs focus targets one by one. On raid bosses the role matters even more: stable aggro on the tank is the only thing keeping the boss off the healer and away from a wipe. How to build a party around a tank is in ideal party composition Interlude.

Gear and buffs

Tanks want heavy armor (max P.Def and shield block rate), a weapon with high aggro damage, and an HP pool. Among buffs, Shield, Might, Guidance and heals from the buffer/healer are critical. The full grade path is in D→B gear progression.

A tank with no Soul Shots and no active play is useless: just standing and spamming Aggression will not out-hate a burst DD. Tanking is an active role, not a mannequin.

Should a beginner roll a tank

Yes, if you enjoy group play: a tank is durable, forgives mistakes and is always wanted in a party. For solo farming it is weak — a mage or earner is better there, as covered in best beginner class.