Spoil only pays when you are hitting the right mobs. Between a good and a bad spot at the same level, the gap in adena per hour is easily threefold. Here are the zones by level and what people actually go there for.
Zones by level
| Level | Where | What for |
|---|---|---|
| 20-30 | Gludio Fields, Windmill Hill | Suede, Animal Bone, starter materials |
| 30-40 | Cruma Marshlands, Death Pass | Coarse Bone Powder, Steel |
| 40-50 | Cruma Tower, Enchanted Valley | Mithril, Crystal, Adamantite |
| 50-60 | Forsaken Plains, Devastated Castle | B-grade recipe components |
| 60-70 | Forge of the Gods, Blazing Swamp | Expensive A-grade materials |
Judge a mob by its spoil list, not its level. A level 45 mob carrying Mithril beats a level 55 mob carrying junk. The lists are easy to check in the mob knowledge base, which shows both drops and spoil.
What makes a spot good
- ▸Mob density: less running means more spoiling.
- ▸Respawn rate: fast respawn beats a rich list on a rare mob.
- ▸What the material actually sells for on your server, not in theory. Check in game.
- ▸No crowd: on busy spots you simply cannot land Spoil fast enough.
Sweeper, and why none of it counts without one
A landed Spoil gives you nothing until the corpse is collected with Sweeper. Solo on a dwarf that is your whole loop: Spoil, kill, Sweep. In a party, agree who sweeps before you start or half your spoils evaporate. The full mechanic is in the spoil guide and advanced spoil.
Spoil chance scales with the level gap. Mobs well above you give a negligible chance and you burn time for nothing. Stay within a few levels of your target.

